There are 6 zip files for this V2.4 download: FontenoySoldiersV2_4.zip FontenoySoundsV2_3.zip FontenoyMusic.zip DutchVoices.zip FontenoyGraphicsV2_4.zip FontenoyMainV2_4.zip Note: If your operating system is set to the default of not displaying common file extensions, you will not see .exe, .zip or .bmp file extensions. The unusual .bag & .bm2 file extensions should be seen. Make a new installation of ANGV or make a copy of your ANGV folder & rename it Fontenoy. Add patch 2.01 (do this before FontenoyMain2_3.zip so that the modded labels file is not overwrittem). Extract all the zip files into the Fontenoy folder with "Overwrite Existing Files" & "Use Folder Names" checked. Make FontenoyMainV2_4.zip the last one so that any updates can overwrite earlier versions. EITHER 1)Add the files in the WaterMap folder to Watermap.bag in the Graphics folder using BagBoy. It is "bagboy10.exe" in the installed ANGV folder. If you don't have it you can find it at http://users.chariot.net.au/~mab/zips/units.html. Install BagBoy by doubleclicking on bagboy10.exe and following the install wizard prompts. Start the BagBoy utility by double clicking on Watermap.bag. Click on the green "+" to add files, navigate to the WaterMap folder under the Fontenoy/Graphics folder. Click on the 1st file, hold down shift and click on the last file to select them all. Click on open. The files will be loaded into the .bag file. OR 2)Move the files in the WaterMap folder to the Graphics folder AND delete or rename or move Watermap.bag in the Graphics folder. Run CopyBritishToRussian.bat in the Sounds folder (by double clicking it) to copy existing British voices to the Russian files as the British are designated as "Ru" in the OOB. Run CopyDutchToGerman.bat in the Sounds folder (by double clicking it) to copy Dutch voices to the German files. Codes other than "Ru" (on the allied side) use the German files. If you have XP or later, right click on Austerlitz.exe and set the compatability to Win98. You can make a shortcut on the desktop by right clicking on austerlitz.exe, "send to" then "Desktop (create shortcut)". If you are using Windows 7 or Vista, see http://greatestbattlesforum.yuku.com/topic/734/Batch-Files-Windows-7 Graeme http://warfare.cf/Greatest_Battles/Greatest_Battles.htm ******************************************************************* Revisions in version 2.0: Buildings repaired to remove bright green or pink that are not quite the background colour: fort03.bm2 fort02.bm2 Farms-1.bm2 houses-1.bm2 specials1.bm2 town groups1.bm2 The forts now have only have 1 shadow. The OOBs have been changed to make it easier for the AI. See the top of the OB files. The names of French commanders have been included in the text for subordinates to make it easier to find a commander from the bottom up. French front line batteries have been allocated to the local division level commander. In the labels file "CO:" has been changed to "motto:". The small portraits filenames now end with a 5 digit number. Some have been added to the OB. The French now shout "Hurrah" or "vive la France" rather than "vive l'Empereur". ******************************************************************************************** Revisions in version 2.1: The army morale flags are included. A new contoured overlay map has been created. A new JumpMap for ANGV V2 has been created (hilltop markings have been removed from the terrain file). Some more portraits have been added to the OB. ******************************************************************************************** Revisions in version 2.2: The menu.txt file is now included. Scenmaps has been excluded as they are the same as the fullmap. Scenario numbers are used that have no standard scenmap. Mapdata files have been renamed. Graphics for create/edit screens are included (though as Davros said, this has problems). mpflags.bms is included for multiplay. Other screens have been cleaned up or repaired. A new batch file to swap sounds is included with the main files to correctly swap out "vive l'empereur" & references to other generals. ******************************************************************************************** Revisions in version 2.3: The Elev file has been named correctly. Realigned horses are included and these and the soldier graphics are in a waterarmy.bag file. The melee files have been cropped to the usual size and are included in waterArmy.bag. The generals have been realigned and some repaired and some animation added. Some soldier files have been cleaned up a little. Roads have been extended to Fontenoy to allow a direct assault. The Louis XV portrait is referred to correctly in 1 scenario description file. WaterMap files are now to be loaded into a Watermap.bag file as they were problematic in the graphics folder. A WaterMisc.bag containing the miscellaneous files used is included. Some new buttons have been made to match the screens they appear on. Farms & houses on roads have been moved aside. An intermediate elevation level has been added around one hill to improve the look of the road that goes over it. A file included called "BritishDrums.wav" has been renamed "BritishSong.wav". Some modded sound files that were probably left over from the Peninsular mod have been excluded. Objectives & strategies have been added to scenarios. Troops in attack column have been changed to manoeuvre column. 18 Sept 09: new pexit.bm2 button made. endgame2 cleaned. 13 May 10: 117cavstand.bmp cleaned. 8 Feb 11: FontenoySoldiersV2_4.zip: Artillery figures reordered for ANGV positions - French & Hanoverian recoloured. Cavalry cleaned up & casualties moved to be inside frames. Some cleanup of infantry march files. 12 Feb 11: FontenoyGraphicsV2_4: Flag files aligned with each other and large cords removed. A new frozen Dutch senior commander falg made to replace the original Austrian 1. A converted fort02 with white walls & red roof added. New town group & houses, including some buildings by Davros, added. Some farm tools blanked so that animals do not appear on rooves. Green halo around farms has been reduced. SprOver01.bm2 moved to Watermap sub-folder. Blank SprOver04.bm2 (vines) added. The included Specials 2 to 6 are for Quebec. 12 Feb 11: FontenoyMainV2_4: Dutch reserve artillery given new IDs & Maj Gen Van Rijssel added to scenarios to command them. Other split batteries & battalion guns have been combined to reduce the total number of units and any memory problems this may cause. Batteries using WNLB codes have been changed to the extended gun types of ANGV v2 (7lb & 10lb howitzers). Batteries with user defined guns that are the same as standard types have been changed to these. 4in Howitzers is the only type not already allowed. New user gun type - 8in Howitzers - created. The shot power etc aren't huge because of the low rate of fire. Dummy French 7th corps commander added. French batteries renumbered to IDs less than 10 in the hope this will help Creat/Edit work. A random Create/Edit battle has been added. 2 Hanoverian Horse regiments have been changed from using hussar graphics. A blank marsh graphic in the Graphics folder was probably intended to be used rather than the normal one in the watermap.bag. I have added Davros' new tussock grass version from Salamanca. Vinyard ground is used fill in the town ground under the Fontenot church & strong point. More intermediate elevation levels has been added.